1/20/2024 0 Comments Unity game engine release dateInstead, affected workflows provide shortcuts to install the package.īurst: Introduced mimalloc as Burst's native allocator on Windows, to accelerate concurrently executing LLVM work.īurst: Removed all code specific to DOTS Runtime. ![]() HDRP: You can now set the width of High Quality Lines in centimeter units on a per-vertex basis via Shader Graph.ĪI: Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed. HDRP: Added a new LOD mode for High Quality Lines that is based on screen coverage. XR SRP: Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is builtīurst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB. UGUI: Button triggers another Button when multiple Canvases are used in multiple windows ![]() Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script HD RP: "ReleaseDynamicVBOFrame: Unexpected frame" errors are constantly spammed in Console when using HDRP or URP ![]() Audio Random Container: ARC volume value is synced with audio clip list item volumeĪudio Random Container: Windows get messed up due to ARCĪudio Random Container: Creating an audio source throws an errorĬontextual Menu: Crash on ContextMenu:Show when clicking on Animation transition gear icon
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